Metal Gear Solid 3 - Falling Through Floor/Stuck In Trees Could help with many misc FPU problems.ģ65 disabled denormals are zero on the VU's for now (thats the one that speeds it up :( ) will probably add it as a hack option, tho it shouldnt be, the ps2 takes denormals as zero :/ģ68 Fixed some problems with MAC/Status Flag settings on VU. Also enthusia doesnt have invisible wall problems. reported the suikoden games are now quicker. for example Persona 3 went from 50fps on my rig to 103fps.
He said the few code types remaining don't make sense in pcsx2.ģ64 Re-enabled "Denormals are Zero" for the recs. Frame skip still needs some tweaking, will work on it later.ģ63 More codebreaker code support from pontifice. frame skip changes by myself to make it less jerky (more useable), vuskip changes by rama to cut down black screen problems. where 400A0000 00DE002 would be the original RAW codebreaker codeģ61 He forgot to change a few var types before diff'ing.ģ62 Improved vu skipping and frame skipping.
its backward compatible, to use new codes you must use something like patch=1,EE,400A0000,extended,00DE0002
Reduced compiling errors: Used #pragma warning(disable:4996) to ignore the stricmp deprecated warningĪ couple of small fixes in Memcard viewerģ60 Applied a patch from Pontifice with an improvement on the patch engine which adds supprot for using codebreaker "raw" codes directly in the pnach. can be enabled by uncommenting the #define EEPROFILING in r5900.hģ53 removed MMX freezing on IPU as its no longer usedģ54 SIF now uses normal memcpy's as it seems to take up less cpu time.ģ55 Very small misc changes,mainly in plugin about boxes and 2 pcsx2 console messagesģ58 Cleanup in docs: Removed old and unused docs while adding the new ones Hold on ill go to the svn repoistory and copy all the commentsģ52 added some code for easy profiling of changes on the EE.